Hello Armies! Welcome to Mr.Frog channel. Today I will give you my first impression about a survival action-adventure game developed by 5 Lives Studios and published by Koch Media for the Nintendo Switch, PlayStation 4, Xbox One, PC and Stadia. Windbound.
The visuals in Windbound are amazing, but the gameplay is nearly painful. This makes it an extreme experience. Windbound lets you play as a girl lost in the ocean. You must travel to many islands in order to find your way back from the other ocean. Windbound’s story is its biggest weakness, it could have been better if it didn’t attempt a story and instead relied solely on survival.
Windbound is a survival game. If you die, Windbound will reset the entire game. The chapter starts at the beginning, not the end. If it were a roguelike, this would have been okay. It made it extremely frustrating to die in a game that had a storyline. Survival games are supposed to make you better so you can do better the next time. This element is still present in Windbound. However, it’s much more important to be sent back within 20 minutes than to learn from your mistakes.

For players who don’t want to experience this, there is an easier option. However, the game discourages you from choosing it. This mode will allow you to start over from the beginning, rather than the beginning of each chapter. However, the text clearly states that this is the preferred way to play. Windbound becomes increasingly disappointing after this point. The survival mechanics are often lacking in depth and feel completely redundant. It was difficult to get into the game and learn the details of how to build, hunt, and forage to survive. It didn’t feel like a survival game. My inability to kill an animal was rarely my fault. My weapons weren’t always effective, and I couldn’t make better ones, because I didn’t have the right materials on every island. Even if I was able to kill something and gain food, it wouldn’t sustain me.
My strategy was to go foraging for fruits and things that had been dropped on the ground to keep my meters going. This was not difficult and left me with exploration and sailing as my options. The world is empty, despite being beautiful. There is not much to see and all the islands you find feel the same. It felt like a monotonous slog to navigate through the empty oceans and uninteresting islands in search of food and items. The world was at least visually appealing. Windbound is The Legend of Zelda’s ultimate extension with its bright, cel-shaded colors. Windbound also has beautiful music. It features soft, touching piano pieces which perfectly capture the atmosphere of drifting through an ocean.
Well, that’s it for Windbound. So what do you think of this game? Leave a comment below if you have any questions. Join our HUBient discord at discord.gg/hubient for more games, events and game announcements.
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