Hello Armies! Welcome to Mr.Frog Hubient articles and today I will give you my first impression about a 2015 city-building game developed by Colossal Order and published by Paradox Interactive. Cities Skylines
Cities: Skylines, a 2015 game about building cities, was developed by Colossal Order and published by Paradox Interactive. This is an open-ended simulation of city building that allows one player to participate. Urban planning involves the control of zoning, road placements, taxes, public services, and transportation in an area. They manage the city’s budget, health, employment, pollution, and other elements. You can also maintain a city using sandbox mode. This allows for more creativity.
The player starts with a plot of land along with an interchange exit from a nearby highway, as well as a starting amount of in-game money. The player proceeds to add roads and residential, industrial, and commercial zones and basic services like power, water, and sewage, to encourage residents to move in and supply them with jobs.
The player can unlock new city improvements as the city grows beyond certain population levels. These include schools, fire stations and police stations, as well as health care facilities, waste management systems, tax and government regulations, mass transit systems and other features that help manage the city. The player can designate certain parts of their city as “districts”. The player can configure each district to limit the types of development allowed or to enforce certain regulations within its boundaries. This includes offering free public transport to residents to reduce traffic and raising or reducing taxes. With the Green Cities DLC, the player can impose a toll on fossil-fuel vehicles that enter a district, while exempting hybrid or electric vehicles. This is similar to congestion pricing.
The game also features a robust transportation system based on Colossal Order’s previous Cities in Motion, allowing the player to plan out effective public transportation for the city in order to reduce traffic congestion and generate transit revenue. The creation of an active content-generating community was stated as an explicit design goal.The game includes several pre-made terrains to build on, and also includes a map editor to allow users to create their own maps, including the use of real-world geographic features.
Well That’s it for Cities: Skylines. So what do you think of this game? Leave a comment below if you have any questions. Join our HUBient discord at discord.gg/hubient for more games, events and game announcements. Thank you for armies and see you next time.
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