Hello Armies. Mr. Frog Hubient is here with another hero spotlight. Today we are going to feature one of the heroes in Dota 2. Arc Warden.
There was a being before the creation of the universe: an infinite, powerful, and unknowable primordial mind. This mind became fragmented and dispersed as the universe came into existence. Radiant and Dire, two of the greater pieces that made up this mind, were locked in a vicious conflict and began to twist all creation to their advantage.
The threat of war and cataclysm loomed over the new cosmos when a third fragment decided to make its presence known. This intellect, whose name was Zet, sought to end the chaos and restore perfect unity. Zet was shocked by the conflicting nature of its siblings and gathered all its power. It smashed its siblings and fused their warring parts into a stellar circle before sending them into darkness to orbit a world that isn’t there. Harmony was restored but only a fraction of Zet’s strength was left. Zet gazed at the prison and decided to use its weak power to be a watchful warden until the end. This vigil lasted for uncounted hours.
The world below was a paradise for life, unaware of the dangers contained within the moon’s soft glow or Zet’s efforts to contain them. The prison’s surface began to shake as the constant clash of the prisoners reverberated inside, and eventually it cracked. The moon finally fell, as Zet’s diminished power was insufficient to stop the breach. The prisoners’ ancient inhabitants had managed to escape and start a new conflict.
Zet was thrown to the farthest reaches of the prison’s blast, transformed by the dissonant energies of its former prisoners. It was no longer a single entity with a singular form or thought. Instead, it had been split into many, each connected by a brief arc of consciousness. Zet struggled to suppress its own disunity and accelerated toward the burgeoning conflict among its siblings. Its fractured wills led to a single conclusion: All aspects of the primordial mind must reunite or the conflict can spread further.
The ability temporarily ceases to damage targets if they have allies or neutral creeps within the radius of 225. The ability checks for neutrals and enemies in 0.5 second intervals. It starts immediately after casting. Based on the results of the checks, damage updates are made. Flux’s damage component is disabled. The particle effects on the target vanish. There is only one red glow left on the unit to indicate that the debuff is still active.
Arc Warden is usually one of Dota 2’s most boring heroes, but pros are using a new build that turns him into the game’s strongest caster. When watching a Dota 2 draft, there are a few heroes that nobody wants to see. Amid the Lone Druids and Spectres, one hero stands on top as the most boring of all. Arc Warden is usually a scaling split-push hero that stacks active items, dragging out the game for an hour if he can. But a new build centered around Octarine Core turns him into something completely different.
Well that’s it for Arc Warden. What can you say about this hero? Please comment below. Thank you Armies, Again this is Mr. Frog and catch you next time.
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