Hello, Armies! Welcome to another rogue company spotlight. And today, we are going to feature a rouge called Mack.
Mack is a Defender, a Rogue Company member that focuses on securing objective locations and slowing the enemy advance. Mack uses a bomb of light and he already starts his missions with 25 shield, which can be instantly repaired by simply downing enemies.
Mack earned his leadership role in Justicar, due to his easy charm, unflagging tenacity, and seemingly effortless valor. Under his callsign of Paladin, Mack embodies the principles of the justicar as the world’s police. Being right all the time is a heavy burden to bear, but Mack makes it look easy.
Mack uses the Conviction light machine gun and the Objection sub-machine gun. The Conviction is a light machine gun that is very effective at medium and long distances. Also having one of the largest magazine sizes in the game, its firepower is not one to be underestimated. Similar to the MLX MAW, the Conviction’s main flaw is its very long reload time. For this weapon, it can be upgraded to improve it’s reload speed.
The Objection is a submachine gun that excels in close distances due to its fire rate being one of the best in the game along with its damage per second, causing the least damage due to it and having one of the shortest ranges.

Mack’s ability is the Light Bomb, which, when planted, covers a wide area as it charges up. When the charge is finished, the Light Bomb launches a flash that will blind enemies that are within the vicinity and exposed to being flashed. Mack can activate the bomb early, but doing so will not allow the bomb to reach the maximum area of the the bomb will flash. Mack’s passive is armor that he has at the beginning of every round. After losing his armor, Mack will regain it upon downing enemies. The Armor perk gives Mack a maximum of 50 armor, but Mack will still gain only 25 armor per down.
Mack carries a deployable gadget and a grenade. Hee uses the Active Protection System to neutralize any projectile coming from opponents, such as grenades and abilities, and should be placed behind cover so they can’t destroy it. The Grenade is a simple yet very effective tool, used to clear out groups of enemies and give advantage to his team.
Majority of Mack’s perks boost his gunplay. Restock & Stalker makes him a quicker moving, non-stop firing machine and Crackshot & Gunsmith improves the damage output of his firearms. Armor & Bounce Back adds to his survivability, all of which makes Mack a scary opponent to face. Blaster is simply a bonus to his explosive damage.
Well, that’s it for Mack. What do you think about this rogue? Join our discord at discord.gg/hubiehood for more game updates, news and spotlights. Again, this is Mr. Frog and catch you in the next one.
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