Hello Armies. Welcome to another mobile legends hero spotlight. And today we are going to feature an offlane hero in the game. Sun
Sun is an anthropomorphic monkey created by a supernatural force out of a rock. He has been awe-inspiring since the beginning. One time, he was brutally imprisoned beneath a mountain by the gods, and could not move even a single inch. He watched the time change and the world change by the passage of time. His body was covered in snow that was exposed to the elements in the mountains; however, they were unable to chill his heart filled with excitement for freedom. If the chance presented itself that he was in the right place, he shouted “Freedom” with a wide grin and shattered his prison. He then looked up and smiled at the gods , and fled away. Then, Sun returned to the Land of Dawn, to Cadia Riverlands, where he was born. This stone-born monkey with a soul who couldn’t be tethered would begin his story again..
Sun is extremely good if the user is aware that he’s the hero of the mid-game. The issue with weak sun players is that they feed their duplicates to their lane rivals without realizing that they are giving the player exp and gold! A couple of clones killed by your opponent’s lane within the first few minutes of the game can create an enough gap to completely destroy the sun over the next five minutes.
I’m seeing people wanting to disqualify him or choose his name, but he’s too fragile. In mythic 2 at the moment, the majority of suns on my team or in the enemy will end up eating. The guy looks great on paper, and the dash makes him more efficient, but an easy auto locking feature will destroy him.
Here are the abilities of Sun. First Ability is Endless Variety. Sun hurls his Golden Staff towards a designated direction dealing 200 / 240 / 280 / 320 / 360 / 400 (+40 / 43 / 46 / 49 / 52 / 55% Total Physical ATK) Physical Damage to enemies along its path. When his Golden Staff hits heroes or creeps or travels its maximum distance, Sun will create a Doppelganger that enjoys 50% of his attributes and lasts for 5 seconds to attack enemies.

Second ability is Swift Exchange. Sun hurls his Golden Staff toward a designated direction, dealing 200 / 240 / 280 / 320 / 360 / 400 (+40% Total Physical Attack) Physical Damage to enemies along its path and slowing them by 35% for 2 seconds. At that point, Sun will create a Doppelganger that has 35% of his attributes and lasts for 5 seconds to confuse the enemies, while he enters stealth and sends his Golden Staff flying before catching it at the destination and
Instantaneous Move is skill 3. Sun and his Doppelganger charge and launch an instantaneous attack against a designated enemy, dealing 250 / 290 / 330 / 370 / 410 / 450 (+60% Total Physical Attack) Physical Damage to the target and enemies behind it.
This skill is a fantastic gap closer for Sun and makes all his doppelgangers focus his designated target. This skill can be used to ambush targets and chase low-health fleeing enemies. Use the increased movement speed wisely. Ultimate is Clone Techniques. Sun temporarily disappears and then summons a Doppelganger that inherits 70% / 85% / 100% of his attributes that lasts for 12 seconds but the doppelgangers take more damage. This skill is your bread and butter which you can use in the beginning before engaging in fights, as well as help you take down towers and melt turtles and lords.
And Sun’s passive skill is Simian God. The physical Defense of enemies will be reduced by 4% when they take damage from Sun or his Doppelgangers. Stacks up to 10 times. Each of the Doppelganger’s attacks recovers HP for Sun equal to 50% of their Attack. The Doppelgangers benefit from item effects and also give reduced XP and gold to enemies when slain. The Doppelgangers attack whatever Sun is attacking as long as the target is within range.
As a hyper-carrier, your role is to battle effectively, while also securing the objectives of your team, whether it’s taking over a lane, gaining a lord or turtle, aid in pushing a lane or get a buff from your opponent and so on. Sun is a superb jungler , which makes Sun a formidable hyper carry. Sun has the ability to call his duplicates to swiftly destroy turtles and lords before the opponent even recognizes.
There will never be the ideal build for a specific hero you can blast throughout the game. Always think about the opponents you face, who they are, what counters them and what they’re creating to counter you and only then can modify your build according to your opponent’s needs. Sun has a few key things that are crucial to Sun and need to have in order to play Sun.
Apart from the essential items you will need to build an item for movement and, ideally, one that is a defense item. It is best to first construct an item for movement, which could comprise Warrior Boots or Tough Boots. In accordance with the type of defense you’ll need in the initial game, you should choose defensive boots to make the most of that slot. Next, you must focus on creating the Core Items, and then make an item that is defense-related that could be Immortality or Athena’s Shield. Bruteforce Breastplate and more.
Well, that’s it for Sun. What do you think about this Hero? Join our discord at discord.gg/hubiehood for more game updates, news and spotlights. Again, this is Mr. Frog and catch you in the next one.
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