Hello Armies. Welcome to another mobile legends hero spotlight. And today we are going to feature a fighter/tank hero in the game. Ruby
It is a Little Red Riding Hood appearance like Ruby is among Mobile Legend: Bang Bang’s most powerful regen heroes and when used correctly in the right hands, a savior. With abilities that will literally save you from death’s edge A good Ruby can be a useful teammate, and also a huge obstacle for enemy sidelaners.
Ruby’s abilities are composed of the typical line-up: three active skills and one passive ability. Her talents are focused on stealing life from her foes, and as many targets she is able to hit, the higher her health she can replenish. She excels particularly in 1v3 and 1v2 situations which allows her to play for long periods of duration, giving her team an opportunity to move through the jungle, push lanes, and even buy the time to wait for them to come back. This Ruby guide, we’ll look at how she performs on Mobile Legends, and when you can utilize which ability to make the most of her.
Ruby has an 10 Physical Lifesteal Effect of 10 percent on her own, and she inherits 115% of the Physical Lifesteal Effects from Equipment. Ruby’s Basic Attack does not enjoy any lifesteal effects. Once a skill has been used, Ruby can jump to another location with the joystick, and gain the physical as well as magical Defense for 4 seconds and stacking up to 3 times.
Her passive nature is at the heart of her style of play, and has a huge amount of lifesteal that can sustain her. So, items that increase lifesteal could benefit her, as you’ll find out in the discussion on each item below. Her quick dashes following casting abilities allow her to avoid enemy skill shots while dealing damage, and also providing the Crowd Control (CC) effect. In addition, Physical as well as Magic Defense is also an advantage that can boost up her strength during fights.
Ruby’s first skill is Be Good. Ruby quickly slashes forward with her scythe, dealing 80 (+65% Total Physical ATK) Physical Damage. At the same time, she casts a shockwave forward, dealing 80 (+65% Total Physical ATK) Physical Damage to enemies and slowing them by 40% for 2s. This skill is mainly used to clear minion waves in her lane, as it deals quite a lot of damage even from the start of the game. The additional slow effect helps Ruby to chase down enemies when she can kill them. Combined with the short dashes from Let’s Dance, she can quickly cover distance to get where she needs to be.
Ruby Second skill is Don’t Run, Wolf King! Ruby wields her giant scythe to attack twice. Each attack deals 60 (+55% Total Physical ATK) Physical Damage, stunning enemies for 0.5s and slowly pulling them to her. This skill is Ruby’s main source of CC, as it has a large Area of Effect (AoE) where it stuns nearby enemies. Used in team fights, Ruby can dash in and provide CC effects to multiple targets at once, giving her teammates an opportunity to get some damage in. This skill is best used in conjunction with her Ultimate, I’m Offended!, to maximize the amount of time of CC.
Ruby’s 3rd skill is I’m Offended. Ruby uses the scythe to attack in a wide range, dealing 200 (+200% Total Physical ATK) Physical Damage to enemies, pulling them to her, and stunning them for 0.5s. Her Ultimate is a perfect skill to round up multiple enemies over a small area. Ruby hooks enemies in a cone-shaped area in front of her, and pulls them to her, which is best utilized from a bush to surprise them or with Flicker, to pull them back further so your Jungler or Marksman can burst them down. The Ultimate combos very well with Skill 2 as well, increasing the time enemies spend stunned.
For Ruby the main reason is that she’s utilized by offlaners in the EXP Lane. Although it is feasible to use her Tank within the Mid Lane, the Mobile Legends tutorial will concentrate on how to maximize game play in her side Lane. The best emblem to use would be The Fighter symbol (set up in the manner illustrated in the picture) and making use of the Festival of Blood.
The emblem must be equipped by having Bravery (+3) Invasion (+3) as well as Festival of Blood equipped. Bravery is a bonus Physical ATK and is recommended since the Fighter emblem is primarily used to create Physical ATK-based offlaners. Invasion gives Physical PEN and will allow Ruby to do more damage to enemies that don’t possess Physical DEF items. Festival of Blood is critical in this regard, since it permits Ruby to boost her Spell Vamp with each kill she takes as the game moves on. This helps Ruby increase her speed in the final game, when she’s able to score kills. As for spells, Flicker is the best spell for Ruby, because it provides her with a way to dash through thicker walls if she needs to escape, or offensively in combination with her Ultimate.
Well, that’s it for Ruby. What do you think about this Hero? Join our discord at discord.gg/hubiehood for more game updates, news and spotlights. Again, this is Mr. Frog and catch you in the next one.
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